Must Enter Password C# 16=> On Line ******* OK > C# 16=> SCC1 SCC>> OK C# 16=> DLB Dn Limit Velocity 1= 215; 2= 300; 3= 0; 4= 0; 5= 0; Dn Limit Position 1= 1137; 2= 1260; 3= 0; 4= 0; 5= 0; C# 16=> FCP 1= 1000; 2= 1737; 3= 2097; 4= 2457; 5= 2829; 6= 3177; 7= 3538; FCP>> OK C# 16=> SCC7 SCC>> OK C# 16=> ULB Up Limit Velocity 1= 181; 2= 250; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 3438; 2= 3356; 3= 0; 4= 0; 5= 0; C# 16=> ULR 1= 3412; 2= 3329; 3= 0; 4= 0; 5= 0; C# 16=> TSV 1= 320; 2= 460; 3= 0; 4= 0; 5= 0; C# 16=> STD STD>> OK C# 16=> STU STU>> OK C# 16=> FLT0 FLT 0= 11, 155, FLT 1= 18, 13, FLT 2= 11, 155, FLT 3= 44, 743, C# 16=> DPC DPC = 3371 C# 16=> ULB Up Limit Velocity 1= 220; 2= 268; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 3440; 2= 3356; 3= 0; 4= 0; 5= 0; C# 16=> DPC DPC = 3343 C# 16=> LPE LPE = 40 C# 16=> STU STU>> OK C# 16=> ULB Up Limit Velocity 1= 220; 2= 265; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 3441; 2= 3357; 3= 0; 4= 0; 5= 0; C# 16=> ULR 1= 3412; 2= 3329; 3= 0; 4= 0; 5= 0; C# 16=> SCC5 SCC>> OK C# 16=> SCC7 SCC>> OK C# 16=> ULB Up Limit Velocity 1= 211; 2= 284; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 3438; 2= 3356; 3= 0; 4= 0; 5= 0; C# 16=> SCC4 SCC>> OK C# 16=> SCC7 SCC>> OK C# 16=> ULB Up Limit Velocity 1= 201; 2= 277; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 3438; 2= 3354; 3= 0; 4= 0; 5= 0; C# 16=> SCC1 SCC>> OK C# 16=> ULB Up Limit Velocity 1= 0; 2= 0; 3= 0; 4= 0; 5= 0; Up Limit Position 1= 0; 2= 0; 3= 0; 4= 0; 5= 0; C# 16=> DLB Dn Limit Velocity 1= 217; 2= 300; 3= 0; 4= 0; 5= 0; Dn Limit Position 1= 1138; 2= 1259; 3= 0; 4= 0; 5= 0; C# 16=> DLR 1= 1175; 2= 1292; 3= 0; 4= 0; 5= 0; C# 16=> STU STU>> OK C# 16=> STD STD>> OK C# 16=> DLB Dn Limit Velocity 1= 245; 2= 341; 3= 0; 4= 0; 5= 0; Dn Limit Position 1= 1137; 2= 1258; 3= 0; 4= 0; 5= 0; C# 16=> SCC3 SCC>> OK C# 16=> SCC1 SCC>> OK C# 16=> DLB Dn Limit Velocity 1= 241; 2= 331; 3= 0; 4= 0; 5= 0; Dn Limit Position 1= 1137; 2= 1259; 3= 0; 4= 0; 5= 0; C# 16=> SCC6 SCC>> OK C# 16=> SCC1 SCC>> OK C# 16=> DLB Dn Limit Velocity 1= 214; 2= 302; 3= 0; 4= 0; 5= 0; Dn Limit Position 1= 1136; 2= 1261; 3= 0; 4= 0; 5= 0; C# 16=> DLR1=1137 DLR = 1137 C# 16=> DLR2=1258 DLR = 1258 C# 16=> ULR1=3438 ULR = 3438 C# 16=> ULR2=3356 ULR = 3356 C# 16=> WRT Please Wait ... WRT>> OK C# 16=> FLT0 FLT 0= 15, 3, FLT 1= 11, 155, FLT 2= 18, 13, FLT 3= 11, 155, C# 16=> RFL RFL>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 0 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> Not found C# 16=> DPC DPC = 1000 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 1 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> EL Not found C# 16=> DPC DPC = 1300 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 0 0 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 59 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> Not found C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 1 0 0 0 1 1 0 1 0 1 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 370 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 0 1 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 55 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> OS Not found C# 16=> DPC DPC = 1000 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 1 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> LPOS Not found C# 16=> C Not found C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 59 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> Not found C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 0 1 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 377 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 0 1 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 62 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 0 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> OS Not found C# 16=> PC Not found C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 1 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> OS Not found C# 16=> DPC DPC = 1306 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 45 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> Not found C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 1 0 0 0 1 1 0 1 0 1 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 357 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 0 1 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> VEL VEL = 68 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> Not found C# 16=> DPC DPC = 1000 C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 0 1 0 0 1 0 1 0 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 1 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 1 0 5 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> Not found C# 16=> DPC DPC = 1319 C# 16=> SCC1 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 1 0 1 0 1 1 1 1 2 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 1 1 0 1 1 0 0 1 0 0 0 1 5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 C# 16=> POS POS = 5 C# 16=> EL Not found C# 16=> SCC5 SCC>> OK C# 16=> PMII 1 2 3 4 5 6 7 8 9 11 13 1516 PMI # = = = = = = = = = = = = = = = = 1 1 1 1 1 0 1 0 1 0 0 0 0 0 1 1 1 2 1 1 1 1 1 0 1 1 1 0 0 1 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 4 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 C# 16=> POS POS = 5 C# 16=>